There are fragments of images, mysty forests, gloomy cityscapes, mountains, fountains, flying teabags, cloudy texts and a hole to another universe. Reflective inner thoughts and an uneasy questioning self is part of the game. Every Player is both; ditherer and dreamer, who procrastinates and who is caught between his own fantasy and reality. RPG - Performance approx. 240min 14 scenographies: mixed media - assemblage and objects constructed of found material of the streets in Buenos Aires 12 ceramic pieces Earthstone “Play has the ability to be transformed from having the characteristics of an activity to having the characteristics of work, which correlates with a similar transformation of a work of art from concept to artefact”. Game concept based on Hans-Georg Gadamer’s - Theory of Play and The Relevance of the Beautiful. Photography by the Artist.
Game, Installation, Interactive, Object, Performance,